I was very honored to be a part of the 4a Games Weapon team. We made a lot of great guns, the main task was to make the weapon workable, as in real life.
Flamethrower is no exception: mixing air and fuel takes place in pipes, ignites and disintegrates your enemies!
I think the team has done a very good job. I hope you like it.
Great thanks to my friend Alex Khaliman for help with incredible renders
https://www.artstation.com/khaliman
I
Art Direction - Sergey Karmalsky
https://www.linkedin.com/in/sergei-k
I
Inspiration - Andrii Verpakhovskyi
https://www.linkedin.com/in/verpakhovskyi/
I
Concept Art - Oleksandr Kryvolapov
https://www.artstation.com/bunifazzuy
Also thanks to my friend Dmytro Butenko for help to understand how materials work and how to manage my time to work faster. You are the best, dude.
https://www.artstation.com/endivine